A Handmade Web

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Q1: Mez Breeze Carpenter's piece delves into how the "handmade web" stands as a kind of rebellion against the internet's commercial takeover and sameness. It pays tribute to the early web's uniqueness, creativity, and individuality, urging people to actively engage in shaping the development and policies of online spaces. Back in the late '90s, the web was this playground where amateurs, artists, and creators experimented with expressing themselves. Those vibrant, "under construction" web pages were like handmade prints that let users time-travel. Plus, they tossed in the source code, giving users a chance to dive into the tech stuff and blurring the lines between being users and writers. But then came the big corporate giants with their proprietary platforms, and they kind of messed up the original vibe. Mez Breeze Carpenter sees the "handmade web" as a little act of resistance in the face of this commercial takeover. It's a nod to the early web's spirit, reminding us that the internet used to be this vast universe of possibilities. Yet, it also pushes us to rethink our digital connections, asking for more personal and unique experiences beyond the usual commercial grind.

Q2: The author of this article points out various aspects or changes in the digital realm that face resistance or opposition. For instance, there's a pushback against the Commercialization and Standardization of the Web. The article stands against the shift towards a super commercial and standardized online world ruled by big corporations, exclusive apps, and content management systems. Another point is the resistance to Homogenization, stressing the importance of diverse and experimental web art and writing projects. There's also a fight against the Loss of Personal Identity, challenging the notion that individuals have lost control over their online identities because of the overwhelming influence of major social media platforms and commercial websites. Additionally, there's resistance to Proprietary Technologies, opposing the prevalence of tech that restricts users from understanding and tinkering with the web. In a nutshell, the resistance discussed in this article mainly targets the commercialization, standardization, loss of personal identity, and the proprietary nature of the modern web.

Q3: Recalling my childhood experiences and exploring the "physicality" of the web, another standout example for me would be the "Mario Paint Composer "(https://danielx.net/composer/Links to an external site.). Back in the day, this online tool allowed me to create music by placing animated characters on a grid, each representing different musical notes. It was like painting with sound. The interactive and visual nature of the interface made the process feel more tangible, turning music creation into a hands-on experience. Additionally, "Virtual Piano" caught my attention. It's an online platform that transforms your computer keyboard into a piano. I loved the simplicity of being able to press keys and produce musical notes, creating a virtual piano-playing experience. The blend of the visual representation of the keys and the auditory feedback added a physical dimension to my interaction with the digital platform. These examples not only entertained me but also highlighted how the web could engage multiple senses, bridging the gap between the digital and physical worlds in a playful and creative way.