Reading: 2
1. In the article "What Screens Want," the author delves into the
idea of what screens really want and establishes that their
fundamental inclination is toward "change." They highlight the
adaptability of software as a medium and stress the significance of
comprehending screen affordances, specifically their capacity for
change or 'flux,' in effective design. The three identified levels
of flux—low, medium, and high—shed light on the varying extents to
which screens can undergo change. Designers are increasingly
acknowledging this factor, particularly with the surge in responsive
design, underlining the need to consider not only the visual aspects
but also how elements behave in response to user interaction. The
evolving landscape of design reflects a growing awareness among
designers about the dynamic nature of screens and the necessity to
navigate and manage change for optimal user experience.
2. Within the ideological debate of flat versus skeuomorphic design
for screens, the author posits that the inherent neutrality of
screens renders the debate somewhat irrelevant. Personally, I lean
towards the skeuomorphic camp, where visual elements mimic
real-world objects. Despite the screen's neutrality, skeuomorphic
designs offer an intuitive user experience, aiding users in quickly
grasping functionality. While not universally applicable across all
websites, skeuomorphic designs contribute to creating stylish and
creative design elements, establishing a distinctive identity for
websites or apps. This approach fosters a stronger user association
with the design style when executed effectively, showcasing the
significance of aesthetics in enhancing user engagement and
interaction.
3. The zoopraxiscope, pioneered by Eadweard Muybridge in 1872, marks
a pivotal moment in capturing movement through photography. By
reanimating still photographs of a running horse, Muybridge laid the
groundwork for screens. The zoopraxiscope, which involved projecting
images on a screen, can be considered a precursor to modern screens.
Web and interaction design draw inspiration not only from graphic
design but also from filmmaking. Both mediums share a commonality of
working on screens, managing time, movement, and embracing change.
Another influential medium is print, specifically newspapers, whose
design principles align closely with web design. The concept of
"above the fold," originating in newspapers, mirrors the critical
importance of the homepage/landing page in web design. Both spaces
aim to captivate the audience immediately, emphasizing the necessity
to grab attention and convey key information swiftly. The
interconnectedness of these influences highlights the
multidimensional nature of web and interaction design, drawing from
diverse historical and technological roots.